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=================[HAGESHII GOUKI V.3.2b]==================
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Contact: dark-shade@hotmail.de
or on the MUGEN Infantry Forum
http://www.mugen-infantry.com

- Customized Version of P.o.t.S ShinGouki
- For Windows Mugen (Linux not tested yet!)


====<New Features>=======================================

- New Intros
- Animations/Look of the most Hypers are redone
- New Specials/Hypers included
- New Palettes
- Revised A.I. to use all new Moves and Hypers

- New Sprites for Specials and Hyper-Moves, edited by me

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====<CHANGELOG>==========================================
=========================================================

Version 3.2b

-Button Combinations for various hypermoves changed:

-Shinbu Messatsu = B, D, F, D, B, 2 punches (Hyperlevel 3)

-Blessing Light = B, D, F, Hard Punch + Hard Kick (Hyperlevel 2)

-Misogi = F, D, B, Hard Punch + Hard Kick (Hyperlevel 3)

-Kazuryureppa = F, D, B, F, 2 Kicks (Hyperlevel 2)

-Haruichiban = F, D, B, F, Kick (Hyperlevel 1)

-Some little bugs fixed ;)

Version 3.1b

- Lvl.3 Hyper Background changed

Version 3.b

- New Sprites for Kazuryuu Reppa and Gouryuken added

- Shinbuu Messatsu recoded (based on LotF's Violent Ken)
- Kazuryuu Reppa added (based on LotF's Violent Ken)
- Gouryuken added (based on LotF's Violent Ken)

- KO FX Background will now work with all new Hypers

- Demon Press removed (it was to imbalanced with a GodRugal Move ^^" )

- new Kanji Background for Shun Goku Satsu added (based on PotS' EvilRyu)

- Damage of Shinbuu Messatsu increased (works now with PotS' Damage Dampender)
- Damage of Blessing Light decreased

- Range and Speed of Rasetsu Kyakko adjusted

- New Intro added

- Comboablity increased
- Some Balancing on diverse Moves

- AI Codes added

Version 2.3

- New Sprites for Blessing Light added (based on LotF's GodRugal)

- Blessing Light added (based on LotF's GodRugal)
- Demon Press added (based on LotF's GodRugal)

- new Orochi Intro added

- Damage of Shinbuu Messatsu decreased (works now with PotS' Damage Dampender)

- AI Codes added (stupid Kangaroo Jump removed ^^")

Version 2.2

- New Sprites for diverse Intros and Moves added

- Joudan Sokutou Gegi added (based on PotS' Ryu)
- Rasetsu Kyakko Code remastered
- Old Intro-Triggers from PotS' ShinGouki with other Chars removed

- New Intro added

- Some Balancing on diverse Moves

- AI Codes balanced

Version 2.1

- New Sprites for Rasetsu Kyakko added (edited from V.F.'s Ken Sprites on MUGEN GUILD Forum)

- Rasetsu Kyakko added (based on PotS' Ken)
- New Intro added
- New Winpose added

Version 2.0

- I don't know ^^" the Changelog begins at Version 2.2 :P

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====<CREDITS>============================================
=========================================================

Phantom.of.the.Server 

- for making his works opensource, I've learned much from the Coding.
- for some Sprites from his Ken for my new Gouki Pose
- for the Sounds from his RareAkuma

- for making my favorite Chars ^^"

Lord of the Flies

- for some Codes for moves which I've adjusted to work with Hageshii Gouki

Warusaki3

- for the Sprites which I've edited for the new Moves, Intros and Winposes

Zweifuss

- for ripping Street Fighter III Third Strike

The Dreamslayer

- for ripping ShinGouki

Altes Eisen

- for testing my Stuff and great Feedback :D

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====<SPECIAL THANKS>=====================================
=========================================================

- Goes out at all who helps Phantom.of.the.Server to create his works.

- Mugen Infantry and Catgirl Lounge people for the support.

- XDieStayFly, for testing my Screenpack Stuff and helping on it. :D

- Nemesis, for let me testing Hageshii Gouki in Versus Mode against him and 
  some ideas.

- Those who I forgot to mention :P

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====<PROGRAMS OF USE>====================================
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FighterFactory by VirtuallTek
Adobe Photoshop
MUGEN by Elecbyte

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====<DISCLAIMER>=========================================
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- Gouki, Capcom vs Snk, Street Fighter and Marvel vs Capcom are property of Capcom
- This Mugen character is a non-profit fan work, it cannot be used for any commercial purposes